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Log: Log file open, 10/02/18 16:28:23
Init: Memory Profiling : Disabled
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Init: Version: 7258
Init: Epic Internal: 0
Init: Compiled (64-bit): Sep 24 2018 18:24:38
Init: Changelist: 230776
Init: Command line:
Init: Base directory: S:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\
DevConfig: GConfig::Find has loaded file: ..\..\ROGame\Config\ROInput.ini
[0002.29] Init: Computer: MSI-PC
[0002.59] Init: User: Utilisateur
[0002.59] Init: CPU Page size=4096, Processors=8
[0002.59] Init: High frequency timer resolution =2.338347 MHz
[0002.59] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=17.4GB Virtual=131072.0GB
[0003.90] Log: Steam Client API initialized 1
[0003.90] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0003.90] Init: Object subsystem initialized
[0004.25] Init:
[0004.25] Init: System Settings:
[0004.25] Init: StaticDecals=true
[0004.25] Init: DynamicDecals=false
[0004.25] Init: UnbatchedDecals=true
[0004.25] Init: DynamicLights=true
[0004.25] Init: DynamicShadows=true
[0004.25] Init: LightEnvironmentShadows=true
[0004.25] Init: CompositeDynamicLights=true
[0004.25] Init: SHSecondaryLighting=true
[0004.25] Init: DirectionalLightmaps=true
[0004.25] Init: MotionBlur=false
[0004.25] Init: MotionBlurPause=true
[0004.25] Init: DepthOfField=true
[0004.25] Init: AmbientOcclusion=false
[0004.25] Init: Bloom=true
[0004.25] Init: AdaptiveBloom=false
[0004.25] Init: UseHighQualityBloom=true
[0004.25] Init: bAllowLightShafts=false
[0004.25] Init: Distortion=false
[0004.25] Init: FilteredDistortion=false
[0004.25] Init: DropParticleDistortion=false
[0004.25] Init: bAllowDownsampledTranslucency=false
[0004.25] Init: SpeedTreeLeaves=true
[0004.25] Init: bUseMaxQualityMode=false
[0004.25] Init: SpeedTreeFronds=true
[0004.25] Init: OnlyStreamInTextures=false
[0004.25] Init: LensFlares=true
[0004.25] Init: FogVolumes=true
[0004.25] Init: OneFrameThreadLag=true
[0004.25] Init: UseVsync=false
[0004.25] Init: UpscaleScreenPercentage=true
[0004.25] Init: Fullscreen=false
[0004.25] Init: AllowRadialBlur=true
[0004.25] Init: bEnableBranchingPCFShadows=false
[0004.25] Init: bAllowHardwareShadowFiltering=false
[0004.25] Init: bAllowBetterModulatedShadows=false
[0004.25] Init: bEnableForegroundShadowsOnWorld=false
[0004.25] Init: bEnableForegroundSelfShadowing=false
[0004.25] Init: bAllowWholeSceneDominantShadows=false
[0004.25] Init: bAllowFracturedDamage=true
[0004.25] Init: bForceCPUAccessToGPUSkinVerts=false
[0004.25] Init: bDisableSkeletalInstanceWeights=false
[0004.25] Init: LightFunctions=false
[0004.25] Init: MotionBlurNonGameplay=false
[0004.25] Init: AllowMLAA=false
[0004.25] Init: AllowFXAA=true
[0004.25] Init: AllowHumanIK=true
[0004.25] Init: UseOneWayRelevancyChecks=true
[0004.25] Init: DoFacingRelevancyChecks=false
[0004.25] Init: NotFacingNotRelevant=true
[0004.25] Init: CycleNetConnectionOrder=true
[0004.25] Init: CycleAdvancedChecks=true
[0004.25] Init: DoPawnVelocityRelevancePrediction=true
[0004.25] Init: SimpleTeamRelevancyChecks=true
[0004.25] Init: IgnoreCPUSaturationForRelevancy=false
[0004.25] Init: EnableSteamStats=true
[0004.25] Init: UseTripleBuffering=false
[0004.25] Init: bAllowShadowGroups=true
[0004.25] Init: AllowFluidSimulation=false
[0004.25] Init: Borderless=false
[0004.25] Init: InstancedRendering=false
[0004.25] Init: SkeletalMeshLODBias=0
[0004.25] Init: ParticleLODBias=0
[0004.25] Init: DetailMode=2
[0004.25] Init: ShadowFilterQualityBias=0
[0004.25] Init: MaxAnisotropy=8
[0004.25] Init: MaxMultisamples=1
[0004.25] Init: MinShadowResolution=64
[0004.25] Init: MinPreShadowResolution=8
[0004.25] Init: MaxShadowResolution=256
[0004.25] Init: MaxWholeSceneDominantShadowResolution=1344
[0004.25] Init: ResX=1600
[0004.25] Init: ResY=900
[0004.25] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0004.25] Init: WholeSceneShadowUnbuiltInteractionThreshold=50
[0004.25] Init: ShadowFadeResolution=128
[0004.25] Init: PreShadowFadeResolution=16
[0004.25] Init: ROSystemSettingsVer=3
[0004.25] Init: GraphicsQualitySetting=5
[0004.25] Init: CharacterQualityDetail=1
[0004.25] Init: TextureQualityDetail=4
[0004.25] Init: ShadowQualityDetail=0
[0004.25] Init: LightQualityDetail=1
[0004.25] Init: PostProcessQualityDetail=2
[0004.25] Init: OcclusionCullingQuality=0
[0004.25] Init: FXQualityDetail=2
[0004.25] Init: SoundQuality=0
[0004.25] Init: SLSNativeResX=1920
[0004.25] Init: SLSNativeResY=1080
[0004.25] Init: NumHorizontalDisplayArray=0
[0004.25] Init: NumVerticalDisplayArray=0
[0004.25] Init: BezelCorrectionX=0
[0004.25] Init: BezelCorrectionY=0
[0004.25] Init: FXAAPresetLevel=3
[0004.25] Init: NumWholeSceneDynamicShadowCascades=1
[0004.25] Init: ScreenPercentage=100.000
[0004.25] Init: SceneCaptureStreamingMultiplier=1.000
[0004.25] Init: FoliageDrawRadiusMultiplier=0.750
[0004.25] Init: ShadowTexelsPerPixel=0.500
[0004.25] Init: PreShadowResolutionFactor=0.500
[0004.25] Init: ShadowFilterRadius=2.000
[0004.25] Init: ShadowDepthBias=0.000
[0004.25] Init: CSMSplitPenumbraScale=0.500
[0004.25] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0004.25] Init: CSMSplitDepthBiasScale=0.700
[0004.25] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0004.25] Init: ShadowFadeExponent=0.250
[0004.25] Init: NumFracturedPartsScale=1.000
[0004.25] Init: FractureDirectSpawnChanceScale=1.000
[0004.25] Init: FractureRadialSpawnChanceScale=1.000
[0004.25] Init: FractureCullDistanceScale=1.000
[0004.25] Init: DecalCullDistanceScale=0.500
[0004.25] Init: TessellationAdaptivePixelsPerTriangle=48.000
[0004.25] Init: SceneBrightness=1.000
[0004.25] Init: WholeSceneDynamicShadowRadius=1500.000
[0004.25] Init: CascadeDistributionExponent=3.000
[0004.25] Init: SimpleRelevancyCheckDistance=5000.000
[0004.25] Init: ROPawnAlwaysRelevantDistanceOverride=0.000
[0004.25] Init: LowNetBandwidthFactorOverride=0.000
[0004.25] Init: DOFBlurValResolutionFactor=0.500
[0004.25] Init: ForceUpdateAnimationRadius=500.000
[0004.25] Init: ShadowGroupRadiusRampUpFactor=1.000
[0004.25] Init: MinShadowGroupRadius=500.000
[0004.25] Init: MaxShadowGroupRadius=2500.000
[0004.25] Init: ShadowGroupRampCutoff=2500.000
[0004.25] Init: DynamicPreshadowCutoff=1000.000
[0004.25] Log: TEXTUREGROUP_World: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Character: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Weapon: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Cinematic: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Effects: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Skybox: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_UI: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Lightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Terrain: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_TerrainSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_TerrainNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_Foliage: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_FoliageSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_FoliageNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_3PWeapon: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_3PWeaponSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Log: TEXTUREGROUP_3PWeaponNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0004.25] Init: Friendly System Settings:
[0004.25] Init: TextureDetail=Custom
[0004.25] Init: WorldDetail=Custom
[0004.25] Init: ShadowDetail=Custom
[0004.25] Init: bUseVSync=0
[0004.25] Init: bUseMSAA=0
[0004.25] Init: ScreenPercenta

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