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Log: Log file open, 10/02/18 17:26:33
Init: Memory Profiling : Disabled
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Init: Version: 7258
Init: Epic Internal: 0
Init: Compiled (64-bit): Sep 24 2018 18:24:38
Init: Changelist: 230776
Init: Command line:
Init: Base directory: S:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\
DevConfig: GConfig::Find has loaded file: ..\..\ROGame\Config\ROInput.ini
[0000.83] Init: Computer: MSI-PC
[0000.86] Init: User: Utilisateur
[0000.86] Init: CPU Page size=4096, Processors=8
[0000.86] Init: High frequency timer resolution =2.338347 MHz
[0000.86] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=17.4GB Virtual=131072.0GB
[0002.02] Log: Steam Client API initialized 1
[0002.02] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0002.02] Init: Object subsystem initialized
[0002.23] Init:
[0002.23] Init: System Settings:
[0002.23] Init: StaticDecals=true
[0002.23] Init: DynamicDecals=false
[0002.23] Init: UnbatchedDecals=true
[0002.23] Init: DynamicLights=true
[0002.23] Init: DynamicShadows=true
[0002.23] Init: LightEnvironmentShadows=true
[0002.23] Init: CompositeDynamicLights=true
[0002.23] Init: SHSecondaryLighting=true
[0002.23] Init: DirectionalLightmaps=true
[0002.23] Init: MotionBlur=false
[0002.23] Init: MotionBlurPause=true
[0002.23] Init: DepthOfField=true
[0002.23] Init: AmbientOcclusion=false
[0002.23] Init: Bloom=true
[0002.23] Init: AdaptiveBloom=false
[0002.23] Init: UseHighQualityBloom=true
[0002.23] Init: bAllowLightShafts=false
[0002.23] Init: Distortion=false
[0002.23] Init: FilteredDistortion=false
[0002.23] Init: DropParticleDistortion=false
[0002.23] Init: bAllowDownsampledTranslucency=false
[0002.23] Init: SpeedTreeLeaves=true
[0002.23] Init: bUseMaxQualityMode=false
[0002.23] Init: SpeedTreeFronds=true
[0002.23] Init: OnlyStreamInTextures=false
[0002.23] Init: LensFlares=true
[0002.23] Init: FogVolumes=true
[0002.23] Init: OneFrameThreadLag=true
[0002.23] Init: UseVsync=false
[0002.23] Init: UpscaleScreenPercentage=true
[0002.23] Init: Fullscreen=false
[0002.23] Init: AllowRadialBlur=true
[0002.23] Init: bEnableBranchingPCFShadows=false
[0002.23] Init: bAllowHardwareShadowFiltering=false
[0002.23] Init: bAllowBetterModulatedShadows=false
[0002.23] Init: bEnableForegroundShadowsOnWorld=false
[0002.23] Init: bEnableForegroundSelfShadowing=false
[0002.23] Init: bAllowWholeSceneDominantShadows=false
[0002.23] Init: bAllowFracturedDamage=true
[0002.23] Init: bForceCPUAccessToGPUSkinVerts=false
[0002.23] Init: bDisableSkeletalInstanceWeights=false
[0002.23] Init: LightFunctions=false
[0002.23] Init: MotionBlurNonGameplay=false
[0002.23] Init: AllowMLAA=false
[0002.23] Init: AllowFXAA=true
[0002.23] Init: AllowHumanIK=true
[0002.23] Init: UseOneWayRelevancyChecks=true
[0002.23] Init: DoFacingRelevancyChecks=false
[0002.23] Init: NotFacingNotRelevant=true
[0002.23] Init: CycleNetConnectionOrder=true
[0002.23] Init: CycleAdvancedChecks=true
[0002.23] Init: DoPawnVelocityRelevancePrediction=true
[0002.23] Init: SimpleTeamRelevancyChecks=true
[0002.23] Init: IgnoreCPUSaturationForRelevancy=false
[0002.23] Init: EnableSteamStats=true
[0002.23] Init: UseTripleBuffering=false
[0002.23] Init: bAllowShadowGroups=true
[0002.23] Init: AllowFluidSimulation=false
[0002.23] Init: Borderless=false
[0002.23] Init: InstancedRendering=false
[0002.23] Init: SkeletalMeshLODBias=0
[0002.23] Init: ParticleLODBias=0
[0002.23] Init: DetailMode=2
[0002.23] Init: ShadowFilterQualityBias=0
[0002.23] Init: MaxAnisotropy=8
[0002.23] Init: MaxMultisamples=1
[0002.23] Init: MinShadowResolution=64
[0002.23] Init: MinPreShadowResolution=8
[0002.23] Init: MaxShadowResolution=256
[0002.23] Init: MaxWholeSceneDominantShadowResolution=1344
[0002.23] Init: ResX=1600
[0002.23] Init: ResY=900
[0002.23] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0002.23] Init: WholeSceneShadowUnbuiltInteractionThreshold=50
[0002.23] Init: ShadowFadeResolution=128
[0002.23] Init: PreShadowFadeResolution=16
[0002.23] Init: ROSystemSettingsVer=3
[0002.23] Init: GraphicsQualitySetting=5
[0002.23] Init: CharacterQualityDetail=1
[0002.23] Init: TextureQualityDetail=4
[0002.23] Init: ShadowQualityDetail=0
[0002.23] Init: LightQualityDetail=1
[0002.23] Init: PostProcessQualityDetail=2
[0002.23] Init: OcclusionCullingQuality=0
[0002.23] Init: FXQualityDetail=2
[0002.23] Init: SoundQuality=0
[0002.23] Init: SLSNativeResX=1920
[0002.23] Init: SLSNativeResY=1080
[0002.23] Init: NumHorizontalDisplayArray=0
[0002.23] Init: NumVerticalDisplayArray=0
[0002.23] Init: BezelCorrectionX=0
[0002.23] Init: BezelCorrectionY=0
[0002.23] Init: FXAAPresetLevel=3
[0002.23] Init: NumWholeSceneDynamicShadowCascades=1
[0002.23] Init: ScreenPercentage=100.000
[0002.23] Init: SceneCaptureStreamingMultiplier=1.000
[0002.23] Init: FoliageDrawRadiusMultiplier=0.750
[0002.23] Init: ShadowTexelsPerPixel=0.500
[0002.23] Init: PreShadowResolutionFactor=0.500
[0002.23] Init: ShadowFilterRadius=2.000
[0002.23] Init: ShadowDepthBias=0.000
[0002.23] Init: CSMSplitPenumbraScale=0.500
[0002.23] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0002.23] Init: CSMSplitDepthBiasScale=0.700
[0002.23] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0002.23] Init: ShadowFadeExponent=0.250
[0002.23] Init: NumFracturedPartsScale=1.000
[0002.23] Init: FractureDirectSpawnChanceScale=1.000
[0002.23] Init: FractureRadialSpawnChanceScale=1.000
[0002.23] Init: FractureCullDistanceScale=1.000
[0002.23] Init: DecalCullDistanceScale=0.500
[0002.23] Init: TessellationAdaptivePixelsPerTriangle=48.000
[0002.23] Init: SceneBrightness=1.000
[0002.23] Init: WholeSceneDynamicShadowRadius=1500.000
[0002.23] Init: CascadeDistributionExponent=3.000
[0002.23] Init: SimpleRelevancyCheckDistance=5000.000
[0002.23] Init: ROPawnAlwaysRelevantDistanceOverride=0.000
[0002.23] Init: LowNetBandwidthFactorOverride=0.000
[0002.23] Init: DOFBlurValResolutionFactor=0.500
[0002.23] Init: ForceUpdateAnimationRadius=500.000
[0002.23] Init: ShadowGroupRadiusRampUpFactor=1.000
[0002.23] Init: MinShadowGroupRadius=500.000
[0002.23] Init: MaxShadowGroupRadius=2500.000
[0002.23] Init: ShadowGroupRampCutoff=2500.000
[0002.23] Init: DynamicPreshadowCutoff=1000.000
[0002.23] Log: TEXTUREGROUP_World: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Character: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Weapon: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Cinematic: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Effects: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Skybox: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_UI: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Lightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Terrain: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_TerrainSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_TerrainNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_Foliage: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_FoliageSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_FoliageNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_3PWeapon: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_3PWeaponSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Log: TEXTUREGROUP_3PWeaponNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0002.23] Init: Friendly System Settings:
[0002.23] Init: TextureDetail=Custom
[0002.23] Init: WorldDetail=Custom
[0002.23] Init: ShadowDetail=Custom
[0002.23] Init: bUseVSync=0
[0002.23] Init: bUseMSAA=0
[0002.23] Init: ScreenPercentage=100
[0002.23] Init: UpscaleScreenPercentage=1
[0002.23] Init: ResX=1600
[0002.23] Init: ResY= 900
[0002.23] Init: Fullscreen=0
[0007.04] Log: Shader platform (RHI): PC-D3D-SM5
[0007.10] Log: PhysX GPU Support: ENABLED
[0008.53] Log: Loading anticheat from S:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\EasyAntiCheat/easyanticheat_x64.dll
[0008.55] Log: Loaded anticheat DLL
[0008.55] Log: Loaded anticheat init
[0008.55] Log: Anticheat localization not available. You're getting English.
[0038.54] Log: 197323 objects as part of root set at end of initial load.
[0038.54] Log: 0 out of 0 bytes used by permanent object pool.
[0038.54] Log: [ContentLoading] Loading seek-free shader cache in game content package : ROGameContent
[0038.54] Log: Initializing Engine...
[0038.67] Log: Called USteamWorkshopDownload::CleanUp
[0039.30] Log: Looking for DLC...
[0042.15] Log: Wwise(R) SDK Version 2015.1.8 Build 5618. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0052.96] Log: Failed to initialize AMD AGS library, status: 3
[0053.83] Log: NVIDIA driver version: 41170, branch: r411_58
[0054.18] Log: Detected 1 SLI GPUs for rendering
[0054.63] Log: Initializing Steamworks
[0054.63] Log: Setting GSteamUtils to client in InitSteamworks
[0054.72] Log: Logged in as 'ricooll'
[0060.98] Log: LoadMap: ROEntry?Name=Player?Team=255
[0064.84] Log: Game class is 'ROGameInfo'
[0064.84] Log: Paths were last successfully built on: 03/01/18 14:08:05
[0064.93] Log: Primary PhysX scene will be in software.
[0064.93] Log: Creating Primary PhysX Scene.
[0065.05] Log: Bringing World ROEntry.TheWorld up for play (0) at 2018.10.02-17.27.38
[0065.05] ScriptLog: Inopt = Options = ?Name=Player?Team=255
[0065.46] ScriptLog: CAMPAIGN: ROGameInfo.InitGame - bCampaignGame=False ParsedCampaignOption=
[0065.49] ScriptLog: [Content Loading] ROGameInfo::PreBeginPlay() - Begin preloading shared content for ROMapInfo_0. Net mode = NM_Standalone
[0065.49] ScriptLog: [ContentLoading] Preloading shared content for Northern team
[0065.49] ScriptLog: [ContentLoading] Preloading shared content for Southern team
[0065.49] Log: Bringing up level for play took: 0.640074
[0067.77] ScriptLog: Registering online delegates for ROPlayerController_0 (Player:LocalPlayer_0)
[0067.79] ScriptWarning: Accessed None 'BuyRS2Button'
ROUISceneMainMenu Transient.ROUIScene_MainMenu_0
Function ROGame.ROUISceneMainMenu:InitializeOverlayButtons:000B
[0067.79] ScriptWarning: Accessed None 'OpenTWILButton'
ROUISceneMainMenu Transient.ROUIScene_MainMenu_0
Function ROGame.ROUISceneMainMenu:InitializeOverlayButtons:003B
[0067.80] ScriptWarning: Querying Player failed on PlayerController.
ROPlayerController ROEntry.TheWorld:PersistentLevel.ROPlayerController_0
Function ROGame.ROPlayerController:ReadStats:00F1
[0067.80] Log: ########### Finished loading level: 6.817457 seconds
[0069.61] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0217.94] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0219.25] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0220.22] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0220.97] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0222.65] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0223.60] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0224.31] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0224.98] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0225.78] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0230.63] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0231.78] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0232.30] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0232.80] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0240.95] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0242.74] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0244.13] Log: Timed out while waiting for

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